Hello,
I'm creating a small level (instead of just creating the assets) and I need some help with the terrain. The level is a middle east urban map so the ground is mostly flat. The entire level is made entirely in 3DS Max and Photoshop.
What I need help with is what's the best way for creating "landmarks" on the texture, things like blastmarks and dirt tracks? I have a dirt track road going through the map and it has a T-junction in it. My first thought was to give the texture a big res texture. But that's probably completely wrong.
Thanks in advance to anyone who answers.
Replies
here is a nice page showing how its done using parrallax mapping
Parallax Mapped Bullet Holes
http://cowboyprogramming.com/2007/01/05/parallax-mapped-bullet-holes/
http://apid.us/yvrc/tut/3dstut.html
Also check out the Terrain Compound Object in 3dsmax.
http://www.kxcad.net/autodesk/3ds_max/Autodesk_3ds_Max_9_Reference/terrain_compound_object.html