hello,
this is my first post ever in this part of the polycount forum.
as much as i read the other posts, i know that the texture is aslo very importent... but i've made this post just for you to look at the proportions and the modeling... plz give me some useful crits.
appriciate that. thx.
Replies
If you look at the side shot, at the back of his legs (near his caves (sp??), it has a weird shape to it.. almost asthough his legs are that of a horse. (Looks asthough he has an extra joint). You have designed his pants to "puff up" where the pants touch the boot but that look isn't consistant all the way around. Make sure you keep it consistant and I'm sure that issue will be fixed right up.
Also, from what I can tell, there's a couple of wasted poly's in the crotch area. I'm @ work as I write this so I can't draw overtop of your images to illustrate what I'm talking about, but I hope it helps.
Hope these little tips help.
Example? The loop or edges around the stomach area - you could try to pull that shape into something that more closely resemebled the bottom of a ribcage.
On the arms, the cross sections could be angled a little just to give more definition without adding polygons.
it's really cool that you guys help me...
@JKMakowka: face is flat because i want him to wear these masks, you know the skimask like things... or do you think it's even to flat for that?
click here for bigger version 1800x1000