I don't have a copy of max 2011,2012 or greater available to me. These days I use texTools at work for unwrapping and texturing but I don't actively develop it anymore because it does what I needed it to do within 3dsmax 2010 as its the 3dsMax version my company works with. But I also stated hopefully clear enough in the…
Hello everyone. I'm a seasoned Unity developer with published titles on mobile and PC. I recently released a solo project (action roguelite) on Steam Early Access, and am currently looking for opportunities to help supplement my income, as well as to meet and work with cool new people (it's a bit isolating being a solo…
Hi guys I am about to start a 6 week project where I design an interior environment (1 room + hallway) for mobile in Unity. The scenario I have agreed with my tutor to create is a japanese convenience store crime scene(Images attached below) So it would be a packed busy convenience store with parts of the store smashed and…
I can only talk about unity as I had a couple of c# sessions the last few days - and I think that I can do with it what I want - but that's just me and I don't know what of this experience I have is relevant to you. It's just your initial post is so vague and this thread would be more fruitful or meaningful if you could…
Hello everyone, I've recently come across some stunning portfolios here in the Polycount forum, and it's prompted me to reach out for some collaborative help on a project I'm currently working on. A little about myself, my name is Mike Scornavacca, and I'm a rising senior in the computer science department at Princeton…
Specialized in 3D stylized environments and props. Uses ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi. Highly motivated…
Hey Polycounters! I am an Artist from the Industry eager to create small & fun indie games on the side. The downside is... i cannot code. So id like to team up with a fellow coder and form a dynamic duo! (Hopefully split % of the profits and keeping moving onto the next game) Is this you? - Experience with Unity and C#…
Hey everyone, I am Mark and I am the founder of ExiledThunder Productions and previously developed Shadowy Contracts solo. I am now looking to expand the team with serious and experienced individuals that are looking to create a game that has a chance in today's very competitive market. The current team is 10 people…
Hey, Paradoxon-Studio is a young and very ambitious Game Developer Team located in Cologne, Dusseldorf and Bochum (NRW, Germany). Currently we're working on a prototype for our new game. (ETA: August 2013) The game itself is a mixture of 3D Action Adventure Game and cleverly designed puzzle elements. The character starts…
Hi, I'm available for contracts. Check out my Artstation. https://www.artstation.com/artist/diego_quarantine If you want the whole portfolio and work experience you can get a complete picture of my profile going to http://www.diegomartinezcgartist.com What I can do: · High poly digital sculpture of hard surface and organic…