What I can do:
· High poly digital sculpture of hard surface and organic models.
· Low poly game ready modeling, using retopology or traditional modeling.
· Hand painted texture work, cartoon style.
· Realistic texture work, photographic.
. Maps extraction, projection work of lighting, normals and difuse.
. PBR textures and material creation.
· Characters, vehicles, weapons, environmental creation.
· Character and environment rigging and animation skills.
My preferred software:
· 3D Studio Max.
· Zbrush, 3D Coat
· Photoshop, After Effects.
· Substance Designer, Painter.
· Quixel suite, Ddo, Ndo.
· XNormal.
· Marmoset.
· Unity 5, UE4.
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