hello, this is my first post ever in this part of the polycount forum. as much as i read the other posts, i know that the texture is aslo very importent... but i've made this post just for you to look at the proportions and the modeling... plz give me some useful crits. appriciate that. thx.
Hello guys, I'm kinda bored while doing this, so I'm starting some video recording live on twitch for a couple of days and maybe continue doing this with other tasks. This time I'm gonna be modeling the hair in blender and painting it with krita, photoshop and 3dcoat. http://www.twitch.tv/giovannyarceart
Hey people, I have updated my portfolio and could use some of polycount's amazing feedback. Let me know what you think! :smile: http://www.mrfido3d.com/
Hello! Me and 2 other friends are looking for some unpaid portfolio work. our speciality is in environment design, but we are willing to take on any project! We are learning unrealengine 4.
i was wondering if such a thing exists, some little bit of software that might let you bring up a custom pie menu on pressing a button, that you could assign shortcuts to etc?
I am trying to create a Sci-Fi scene as I don't have much experience in doing so and In composition. I would love some general feedback to help bring this scene to life and or any tips would be amazing!!!. FYI I'm using unreal engine
I have been working on this Sabretooth sculpt for a while now, I'd like to hear some feedback regarding anatomy and general proportions! Anyone have any tips perhaps? I'd love to hear.
Some of those hotkeys aren't really good. Like Shift+Crtl. Some things like graphite tools use these keys and combinations of them extensively, mapping something else to them will probably break this functionality...
Hi everyone! I am fairly new to 3d and i have submitted my first piece for the dota 2 workshop, and i could use some critiques and opinions, here is the link: http://steamcommunity.com/sharedfiles/filedetails/?id=176041966&searchtext= I'm thinking i might need to make it a bit smaller, rework the handle or add more details…
Hello! I'm the developer of a game on Steam called Party Panic. I'm currently working on a new game that's in it's early prototype phase, and I'm looking for someone I can offload some of the 3d work to every once in a while, paid per task/group of tasks as the prototype development progresses. I'm *okay* at many of these…