Hi guys, I'm currently working on 2.5D sidescroller type thing in Unreal 4. I'm actually a game artist but I have dabbled in animation now and then. The main character I am working on is two dimensional. Some separate elements are separated off into layers in photoshop. Basically am looking to animate the main character in…
Hi everyone, I'm developing a 2D exploration-based platformer with the Unity engine, and I need an animator to bring my character to life. I have some screenshots of the game up on my portfolio page here. I can't give anything up front, but the animator will get a cut of the profits when the game is released for multiple…
https://www.youtube.com/watch?v=wSEWdmmk_1o In the linked youtube video, if I wanted to emulate the window rain animation on a rendered 3d scene, would it make sense to add this as post process animation using photoshop? Basic workflow is setup scene in Toolbag and render image, then do the rain animation in photoshop? I…
Ok, so this might be a bit different as I'm not sure how many 2D animation threads are here on Polycount xD BUT, maybe someone will be interested and can give me some feedback :D So, my project is to design a character to fit BlazBlue universe and create few basic animations, sprite animations to work in Game Maker. The…
One thing I have not been able to get deep into over the years is character animation, I have tried both Maya and Blender, and always find the amount of work to make a simple keyframe animation to be enormous and somewhat confusing. While Akeytsu is by no mean panacea, I am interested to see if it can drastically reduce…
Hi our group is now looking for a long term 3D Animator for our company project. Requirements - Must be proficient with 3D Unity - Familiar with anime style animation - Experience with mo-cap / Dynamic bones / OVR Lipsync Details We will be providing the unity model file (already complete with dynamic bones and ovr…
I also don't use pre animated/rigged props, and it always worked just fine. I simply import my meshes, and animate them via Matinee. For triggering the animations, I use trigger volumes+a key pressed event (Kismet) in the case of button. I use the trigger volume to detect if the player is even enough close to the button so…
not too bad on timing... I do think your anticipation back before getting ready to grab the sword it weird. Not really how someone would go about grabbing a sword. You moved the pelvis side to side and left the feet planted to the ground. I think your pose where he finally picks up the sword needs to come up higher and…
Hello, polycount. I'm a a 3d generalist and character animator, and I'm at a point at which I finally decided to move from Max to Maya at least for character animation work. I primarily worked with CAT in max, customising it a bit if needed. I'm familiar with custom rigging as well. The main thing for me is to make…
Hey guys, I'm currently working on a game in which I've been asked to animate this DNA strand as if it were unfolding. Since my background in animating only consists of (simple) animations of characters I wasn't entirely sure how to approach it. First I tried dummy boxes thinking it was a good idea to let them follow the…