Welcome, all! Time to get started on the sixth and FINAL Monthly Environment & Prop Challenge for 2020! Remember if you don't finish in the time allotted, just keep plugging away and post when your work is finished. There's always some good progress that falls off the radar - we want to see your work! So keep going and…
Welcome, all! Time to get started on the fifth Monthly Environment & Prop Challenge for 2020! Remember if you don't finish in the time allotted, just keep plugging away and post when your work is finished. There's always some good progress that falls off the radar - we want to see your work! So keep going and finish those…
Welcome, all! Time to kick off the fourth Monthly Environment & Prop Challenge for 2020! Remember if you don't finish in the time allotted, just keep plugging away and post when your work is finished. There's always some good progress that falls off the radar - we want to see your work! So keep going and finish those…
Hey everyone! Welcome one and all to the 81st Bi-Monthly Environment Art Challenge for the months of November and December! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
You deleted the </div> tag for your footer. Try this code, it should fix it. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Daniel Paynter's 3D Portfolio Site</title> <meta http-equiv="Content-Type"…
what i would do is throw this into marmoset toolbag put a skin shader on it to get some sub subsurface scattering if you trying to aim for realism..also are you using a specular map? right now its looks to like plastic and has a general shine/gloss across the whole body making it look like a toy. also the skins roughness…
Overall I think the portfolio looks pretty solid, but it could be improved a bit. First thing I'd change would be to strip out lightbox as it slows browsing down, but a lot of people seem to swear by it so I guess that's just my opinion. The render engine is called Marmoset Toolbag, Marmoset is the company behind it. Might…
UPDATED! 9/9/2012 First of all, congratulations to all my friends back at ArenaNet on Guild Wars 2's success! Now that it's finally released here's some more work I did: The Sylvari were easily the most problematic of all races in Guild Wars 2. Everyone seemed to have their own ideas as to what they should look like. I was…
Hey everyone and welcome to the 78th Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback…
I am looking for another freelance 3D Character Artist that can be available for regular work. You will be working on a variety of projects that involve 3D modeling and 3D character creation for 3D Printing, NFTs, videogames, and more. You have to be comfortable working on both realistic and stylized aesthetics. The…