Hi, Its my first comment so excuse me if its not all that useful. I spent some time analysing your sword and stumbled upon a realization that I dont understand swords all thet much which made me curious to research it. With that said I think you have done a good job especially with the rusty crossguard, the edges look worn…
Heya Would love some more crit on a wip bust (i posted this a while ago), and instead of bumping the old thread i thought i'd share how i try to polypaint realistic (i hope) skin textures from scratch. Realistic skin is a bit of a mindfuck, and i want to share a bit of my research - just dont hate me too much, my anatomy…
So I setup a 1k texture to have the texel for 1 meter, but if i apply a texture it looks repetitive, not sure if it is the texture or what. I played with some ideas, like a second uv channel and thought of even vertex colors for blending other textures in but the polygons are quite low. I am not sure if that is right way.…
Hey polycounters, I have a problem with my material editor. I can import my normal map and my specular map with no problem, but when I try to import my diffuse map it won't allow me to. I can drag it in but it won't show up and doesn't give me an error. Even when I create a new texture sample and try to link it to that it…
Hello everyone, As I said in my portfolio thread, much of my character texture content on my site is pretty outdated. After the announcement of Red Orchestra: Ostfront 41-45, I'm pleased to show some of my texture work for the German and Russian infantryman models we currently have on our site. The models were created by…
hi there im trying to blend 3 textures to vertex paint but when i paint the strength is really low i have texture a and b plugged into a lerp and put a vertex colour into the alpha set to R then i have another lerp texture a and c into a lerp and put a vertex colour into the alpha set to G then i connected them to a…
Hi all, I'm working in a wheat field for an environment in Unity. I started with Substance Designer to create the material/texture 2D Plane since I couldn't find a free package that included a proper wheat texture. Now I'm on SpeedTree and the texture apears on some of them really dark, others display correctly. Like this:…
I'm making a game with some people, we're all new to this, we have only one experienced artist but he's unavailable right now so I figured I'll just ask here. We're using Unreal Engine 4, and it seemed a little excessive to me to make a different texture map (in Substance Painter) for each single environment object. To…
Heya - you're misunderstanding my point. I am not saying that anything needs to be redone from scratch - I am saying that in order to merely handle models/prepare models for texturing, you need a so-called "regular" 3d software to move UVs around and scale them according to the density you need on a given part, to split…
Hi everyone, I recently started dabbling with Unreal 4 and Substance Painter and came across something that I don't know much about, so I came here for an answer. Basically, I'm working on a mesh with multiple objects and therefore requires multiple materials. In Maya I have separated my mesh by assigning different…