Hey polycounters,
I have a problem with my material editor. I can import my normal map and my specular map with no problem, but when I try to import my diffuse map it won't allow me to. I can drag it in but it won't show up and doesn't give me an error. Even when I create a new texture sample and try to link it to that it won't work. I tried connecting the texture sample to the diffuse and it gives me the error that there is no texture input... I really want to get my texture in there but it won't let me.
How can I solve this?
Hollandje
screens:
Replies
Look at the Asset browser text on it.
its a "SubstanceAidImageInput"
Import the texture as a texture. Should solve your issue.
How can I import it as a texture? I import a JPEG image.
I believe all textures in UDK need to be .TGA.