I'm an immersive art artist who uses Blender. I've never applied for a job in the game industry, so I'm still an outsider to the sector. However, I use almost all of the tools that are common in game development workflows. I think Blender has a manageable learning curve. It offers many advantages. First of all, it has an…
The scene is coming on nicely and its great to see your progression however I feel like there are several things that could be done in order to further improve the scene: 1: My biggest issue at the moment is the lighting, its difficult to tell what direction the sun is coming from, there are several reasons for this: - The…
Original document: Bug Issue Report: Persistent Stability Concerns with Marmoset Toolbag YOUTUBE VIDEO (recommended to watch at x2.00 speed) https://youtu.be/tiz7MIinnIU The current baking workflow in Marmoset Toolbag, particularly regarding the Auto-Reload functionality, presents significant challenges that impact…
http://news.yahoo.com/s/afp/20050607/lf_...hBHNlYwNzc3JlbA Picking up 1 Japanese girl isn't very hard....I would be impressed if he had one in each hand over his head.
In UDK, you would apply an emissive map to get that glow effect. You might still end up putting a soft light somewhere in there, but the point is you wont be setting up the lights in Maya. Basically you will be setting up the material to give off the lighting. See: [ame="…
Hey Spearhafoc, that last piece is a large improvement I feel. The forms are really coming through now and there feels like a legit lighting scheme, as before things just kind of looked lit, with some highlights on the front. One critique that might help is the same I gave to another artist yesterday, concerning the value…
Sup Sean! :D Looking good! For your skybox I can't remember off the top of my head, but uncheck anything to do with shadows in the properties. I went a bit trial and error trying to find the right settings :S You should put a dominant directional light in there for some ambient light to show off the scene. Get a height fog…
WHOA! 3 page thread! None of my threads ever get this long! Should get jumped more often! Thanks for the all tips/advice/humour, guys. Usually I always look out for what's going on, because it is a bit of a sketchy area. I always look at the shadows cast by the street lights (sometimes they cast a few metres ahead, so I…