Woot, I'm about to apply to a few places and would like some feedback on my site: http://www.cg3delijah.com Mostly, I would like to know if the site is running smoothly and if there are any blatantly horrible pieces I should toss out. Thanks in advance :)
I hate to nitpick- but it still doesn't capture the essence and look of a grown goron. I'm not saying you have to follow a strict reference guideline, but it doesn't look much like a goron at this stage.
Crows Cool Cuttin-thingys and stuff *dazzle* I'm a 2D animator who dabbles in 3D from time to time, but remain forever a n00b (even though I'm bloody studying it in college). Really got into Dota 2 a while back, and I finally decided to gut up and course my creative endeavours a bit towards making items (not gonna lie, I'm…
Ok ladies and gents, Ive postponed working on a few projects in order to get a website up and running, finally just used weebly, (really easy!) Take a look and tell me what you think!:) http://cg3delijah.weebly.com/
slipsius - Energy is the secondary currency you can buy with real money or trade with other players using crowns. But we give you 100 free energy (mist energy) every day. rumblesushi - The game took about 3.5 years to make from concept to ship. The team started out as just two people, myself and our tech lead and has…
When I look at my larch tree I feel like this: lol Do you Agree/Disagree? Either way, I have to redo the topology/mesh for this tree because its too many polys. I'm sort of dreading it and looking forward to the challenge at the same time. Any ideas for improvement? Here's more photos of polys, details, etc.
The eyelashes seem to be clumped and very short. The area at the base of the nose around the nostrils has some odd shading; it's more obvious in the gray-scale image, but still apparent in the most recent one. I can't tell if it's only a normal problem or some pinched triangles. The hair needs some work. It seems to have…
Hi Polycount! Modeling a game model for Unreal Engine 4. I decided to share with you the modeling stages. The Highpoly model is not finished yet. If you have any advices; I'd be happy if you share it with me.
Hey Polycounters! I've been learning modeling for a couple of months now and kind of ashamed to post this next to such awesome projects, but I really want to hear your thoughts and tips. So here is my first weapon model (and first more or less complete model overall), it took me about a week up to this point. The entire…
Decided to do a "waterworld" take on post apocalyptic theme. Climate has changed, seas and oceans overflowed coastal cities. some references: a rough blockout: