lol Do you Agree/Disagree? Either way, I have to redo the topology/mesh for this tree because its too many polys. I'm sort of dreading it and looking forward to the challenge at the same time. Any ideas for improvement? Here's more photos of polys, details, etc.
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What else i notice is that your tree doesn't look like a happy little tree with its upper branches hanging down. When i search for refs i find a lot of larches where the upper branches actualy point upwards.
@Steppenwolf Also, if I bake the mesh and texture detail, i'll need to make a lower topo mesh and re-place the objects. That sounds easy enough, I'd probably use maya transfer maps, xnormal or substance, but I've never actually done that for a diffuse map. Do you have any ideas for steps I might take to proceed? it sounds like you're saying bake the hp model into a flat texture to put on a poly plane or another lower poly mesh, yes?
@throttlekitty I like your thinking. If this was a mesh that I intended to keep the current topology, that totally sounds like a fun way to fix it! Though, maybe when I get the new lower topo on the top of the tree, i'll certainly try that out for variation! Thanks!
Perhaps ther's a way in Maya to make a render with the normal map applied so you get that aswell.
edit: picture added
In regards to poly count: It's hard to tell from the in-game wireframe, but the branches at the top don't need as much geometry/ intersecting planes. For the planes that are eye level, I'd consider doing 2 or 3 planes down the center branch instead of the many separate square. So a long x shape intersecting that primary branch. Towards the tip of the branch, if you have the polys to spare, you can add back in more of a cone shape or circular cap. Just some ideas! Hope it helps
Anyway, here's where i'm at so far. I projected the diffuse of the HP branch to some LowPoly topo using @hmm_rock's method. I then repeated the object a few times around the tree. Still feels... ick in some places and like it needs more work. Annnd its till some 98k polies. O.O I also attached reference of a larch tree by my house.
Current texture:
end goal reference (freashly taken today!):
What do you think? Start over? make new and better bakes (with actual branches)? or work with what I got?