I'm one of the developers behind an indie game called Night Blights (http://store.steampowered.com/app/446910/). We're looking for a 3D Artist who would be interested in taking a commission to create 3D models of our Night Blight characters. They would need to be rigged for use in the Unity game engine with our own…
I've wanted to do this ligthing study / re-light of this asset pack since it's free month on the Marketplace and finally got round to it.The idea was a night scene with an eerie and ominous feel. Some thoughts looking back at it now:It's maybe a litte bright, but I hate having black dead space on the screen, but there is…
Overall this was well done. It seems like a really interesting architectural interior space. Super nit-picky critiques: at 0:32 you've got some really minor lightmass artifacts on your frames. at 0:42 the slight movement on the camera could be made a bit more noticable, right now it seems to be inching pixel by pixel, and…
Title: Spirits of the Forest – Winter Light Genre: Animation · Fantasy · Mythology · Emotional Drama · Musical (Family audience · Christmas Special) Estimated runtime: 80 minutes AbraldeStudio launches The Spirits of the Forest on Kickstarter, a 3D animation project. It is an independent film inspired by Galician folklore…
Hello I have experience with 3ds max and Vray renderer... I need to simulate a spefic real world building/lighting issue-question-problem in some software (light simulation software) and get REALISTIC, TRUSTWORTHY, physically accurate results that i can use/count on in real life when (eventually) i will be moving with this…
sorry, yea it's for a rendered animation, would be scary to try to get that to work in real time. I'm using Max 8. I don't see why it wouldn't be able to do it, it's all just points in space, shouldn't make a difference if it's geometry or a light or another particle system. It's all just calculations to determine where…
Hello I'm trying to make a simple shader for Maya using CGFX as a learning experience. Right now I'm trying to implement a basic Lambert shader using point lights but I can't find information on using point lights for shading. Everything I find is about using directional light which are not always ideal. So I was wondering…
When I was doing lighting, my day went something like this: Sync to perforce, review the log and look at any changes that were made to the layout or environment since I last looked at it - both in Maya and on console. Since the tech used shadow casting geometry that was used for dynamic lights, if the level was modified…
Hi my name is Brian Choi, and I'm the student Art Director of "Core Overload," an Advanced Final Games project for the Fall 2012 - Spring 2013 year at the University of Southern California. Core Overload is an 8v8 online multiplayer spaceship shootem-up revolving around customized ships with component based destruction. I…
They probably aren't hidden by object, or by layer which "right click > Unhide All" would bring them back. They are probably being hidden by category which is a separate method. Short Term Fix: On the display tab (looks like a little monitor next to the hammer) under "Hide by Category" see if "lights" is checked on. If so…