Hey Guys, Im working on a quick setup and made a few brief videos of a workflow that should let us bridge quickly UDIM supported programs like Mari with any 3d painter or even render package that dont support Udims.i thought it may be of some use to anyone interested in doing something similar. it works with both Designer…
I can't seem to figure this out and I'm beginning to think it might be one of the features keyshot has intentionally made annoying so people would purchase the more expensive HD version. If you are in zbrush and send a few models over to keyshot, do some awesome stuff. Save your keyshot scene, then close both programs…
DAZ3D recently released a free script that does an outstanding job at converting a Genesis + clothes + Hairs into an fbx very well configured / rigged / skinned character. Some textures aren't placed properly and need to be moved/reassigned, the material editor once converted to VRay needs some manual cleaning. But it's…
Files exported from Substance Designer for example? Years ago I did see them but totally forgot what it was . Or at least I think I did. Some thumbs generator for windows maybe? ps. Google finds some 20 years old nvidia DDS add-on . it doesn't show a thing. Neither XnView .
Hi to everyone, I started to use Megascans assets with the UE4. I have two troubles which i would like to understand how to solve them: 1- After exporting surfaces from Bridge to UE4 (Megascans plugin), on the material instance editor i always receive these warnings.Why? The preview flickers while rotating the camera. I…
Hello! I am currently studying game graphics at The Game Assembly, and are in the middle of our portfolio course. During the course, we need to do three different portfolio pieces, and I have been working on my first one for 4 weeks. I feel like I have been stuck for the last 2 days and don't know how to progress with this…
Hi all, I made this Stylized Scene and would like some feedback, would u mind giving some? https://sketchfab.com/models/87b8df11fa4347ee8d2468d25f00255c
University project, all asset under 2k tri, low poly only, there are 105 unique objects. Everything made by me except the grass, which is base eu4, all particles including water are from various ue4 demo's that I edited to fit the level. Any crits thanks? Artstation link - https://www.artstation.com/artwork/Xz3Lw