I choose to made this character because of his design, it's well balancing between knight and showman (RADAAHNS FESTIVAL) and moderatly difficult, as shown through some asymmetrical elements. Some parts didn't turn out very well, such as the hood and beard, and the yellow ribbons on the legs are too thin. because at the…
Hey guys. Wanted to share my latest work on my Dan & Wesson 500 revolver. Had lots of fun to texture that gun! More screens here: https://www.artstation.com/artwork/Ka4VOG
A scene I put together in Unreal 5 using mostly megascan assets. The scene is inspired by the Dragon Ball anime and Tianzi Mountains in China. The scene is lit with Lumen and with VDB clouds. Gokus groom was created in Xgen and imported to unreal. The fog was made with a combination of volumetric fog volume and fog cards.…
Good enough for our demo, here's a procedurally textured (look, ma! no Photoshop) machine gun, buddabuddabudda: Have a great weekend, everyone! :poly142:
Hey i am busy making a game with a couple of friends and was asking around. Do i have to pay royalty to put real guns that exist today with their intended names? Although i kind of know that the name is a Trademark so i would have to pay for that but do i also have to pay for the appearance? i noted that in Counter Strike…