First you have to decide if you want to make a subD model or a game model I see a lot of good attempts at edgeflow used mainly for SubD (highpoly) models, but at the same time the detail is way to low to get nice results out of this (especially where the eyes are). If you want to make a gamemodel, loose those round…
You may want to post your textures to get some more accurate feedback, or post your highpoly mesh. Are you projecting your details to a flat plane or to your lowpoly mesh? From the shots you provided it looks like you could be a lot more generous with your highpoly mesh. It could use a lot more detail. In addition to more…
Okok, you win I am not really talking about normalmaps and such, just about doing highpoly models the proper way (tm). I guess I am just a bit old fashioned, and too influenced by the digital sculpturers over at Spiraloid But just because you can get away with a lot of things when using mormalmaps, doesn't mean a proper…
I have seen in some tutorials that it's not good to manually move the vertices of a cage, so all i do is duplicate the triangulated lowpoly and adjust a push modifier until the cage completely covers the highpoly, but there are always some parts or details of the highpoly that are further from the lowpoly so in those parts…
Hey guys my name is Shashank. I m a 3d artist in Exigent game art and here's my Portfolio Work of 2013. Which i would like to share Tribal Bell I love to work on that prop. It's of 14,629 Tris And 2048 Map size VINTAGE CAMERA This one is my Favourite because i've wasted a lot of party time in this piece....nd i was working…
Supposed to be a survivor type character that would fit into a Last Of Us or Walking Dead type universe. Right now the highpoly is finished except for a gun and some minor pieces, I'm thinking a shotgun but haven't decided yet, the gun will be the last thing I do. The highpoly render: And here is the low-poly so far. This…
Hi guys, I want to polypaint my lowpoly character while maintaining hires details of my texture I'm projecting to it. The problem is - I have to subdivide it crazy amount of times resulting in about 21 millions of active points which later creates a problem for me when I try to export this supersubdivided hires model for…
So I decided to make a "normal" character. that is, no fanatasy or scifi elements. 2 reasons; first i wanted to see if i can make something outside my comfort zone that is intresting, and second, i really need to practise on anatomy and realistic texturing. the concept; the highpoly; the tracksuit jacket is only wip, right…
Hi all, VecFour Digital (https://www.vecfour.digital/) is seeking a talented character artist to build out some additional clothing items and characters for our project "Hide Or Die", an asymmetrical multiplayer horror game shipping later this year. We are looking for someone who: * Understands highpoly -> lowpoly…
Hi I'm doing the MH-6 Little Bird helicopter, possibly meant for the UDK engine and I got a few wonderings about the highpoly, how would you create the highpoly for this one? I know there's probably not a specific way to do it, but a few thoughts and ideas from cunning people would be greatly appreciated. I'm having a hard…