Hey guys thanks for replying. I will try and respond in my half asleep state as best I can I think youre right I need to pick something I like, that's part of my issue. I pick things to learn, not to enjoy, which is probably self defeating thinking to some extent. I enjoy poly modeling more than anything so I tend to do…
This looks great! Here are some crits. fr16 - the neck feels broken because the head is still looking straight. It's ok to let the head follow the body and lose eye contact a bit. frame 18 - I think you need a better pose. move screen left more, lift that back leg up and really show the force that is about to be put into…
I cut back on my anime watching, but I can recommend some manga. Bakuman. New series by the guys behind Death Note. Completely different in tone, two high school kids decide to create a manga together. It's only just started as well. Beck. It's been mentioned as an anime already, but the songs and singers didn't live up to…
My thoughts: 1. win XP 32 is almost dead(near complete EoL). On the other hand it cannot support more than 3,5Gb of RAM(with dirty tricks). x64 is superior in all the aspects. Vista also offers DX10 and video memory virtualization(which is VERY important when dealing with big meshes... and xp64 cannot do this). Some shops…
I believe it was Stimpack who originally posted this in the tread about a lantern being too green... anyway i copied out this system, as it hauls. Ive only used it once but i think this is what Vig is saying anyway; just thought I would try and keep passing this on. I am copy pasting this from someone else, this is not me;…
Thanks Michaelf, that seems to have worked fine. Thanks, Gnoop. I tried that but it caused some issues with texture blurring in the later steps. My workflow ended up looking like this: Photoscan to ZBrush Workflow 1. Export model to .obj (.FBX export with textures works until the end when the textures appear to blur, so I…
HEllo people of Polycount! I didn't know where to exactly post this thread, so Im just gon put it here. Hope it fits. Some of you might recognize me from constant spamming on 2D forums :D I first joined Polycount in 2016 October, about 5 months after I got into my military service (now sled to civil service agent) in…
Career: Technical Animator May 21, 2015UncategorizedMichael Micholic Red Storm Entertainment is seeking a talented Technical Animator to join our production teams. Use your tools and pipeline knowledge to help the animation team define, create, maintain, and streamline the animation pipeline and processes for in game…
Cool beans, we are up to N64, I'm an old Rareware boy from the Golden Eye days so its a number close to my heart :) 1. 24caretgames - opened in the summer of '08. 2. 2D Boy (World of Goo) 3. 2XL Games Phoenix, Arizona USA 2006 4. 343 Studios Kirkland, Washington USA 2009 5. 4A Games Kiev Ukraine 2006 6. ACE Team (Zeno…
Hi All, Thank you very much for the help, sry I couldn't pick up the thread again sooner, I had to go away. The tutorials were very interesting and helpful... had I taken the time to watch them before starting I would have probably approched things a little differently and would have saved myself some time. Having said…