Is there a way to extract masks from SP so they can be used in UE4? For example I have some clothing with layers of grunge, blood and dirt. It would be great to hook these into parameters within UE4 so I can change the base colour/levels etc. Currently I only know how to extract all layers as one merged map. In a perfect…
I've been working on this for hours and I cannot figure out what is happening. I baked this guy's torso with the same settings, no problem. High poly in Zbrush, baking in Substance Painter 2. I'm using the FBX exporter plugin in Zbrush. The error is extremely general and upon researching it, I have found almost no…
Hi, i have a question about bake normal map seam line in substance painter. Working on baking normal map, i noticed this problem that i couldn't solved. i can't understand why this problem happens. Smoothing group is well divided and UV padding is enough to bake. But every time, baking normal, this problem happens. Anyone…
I'm pretty new to Substance designer - this is my first material without tutorial help and I'm struggling a bit. As you can see I've sort of gotten roughly what I'm after for the basic forms of my slate shingles, but the method I wound up using was pretty janky and there's likely to be more problems when I come to detail…
hello, I've used material manager from maya, exported as fbx and tried baking the ID map as vertex colors. However the maps turn out to be black no matter what. I've done the same exact procedure with an different object and it worked perfectly fine. Anyone know what's going on?
Very quick question. I would like my SBAR file to allow users to modify the albedo color and the roughness value. I don't remember how to do. Thanks in advanced.
Hello, I sell my program because I can not work due to illness. Individually, I do not sell, I would like to sell simultaneously both programs.Why I sell so cheap:1. 3D-Coat v4.5 Professional http://3dcoat.com/home/2. Substance Indie Pack http://store.steampowered.com/sub/62715/For two programs $ 220
Hi I'm interested in learn about environment art but I wanna know, is it required to know substance designer and learn how to create like complex materials in Unreal Engine to become an Environment artist? There's a lot of tutorials an videos on how to make props and stuff but is not that common to find info about this…
Finally calling this one done! This was a really fun prop to create, from a concept made by Tony Zenitium. Modeled full in Blender, Textured fully with Substance Painter, and Rendered with Marmoset Toolbag 4! Some slight post effects added with Photoshop. Thanks for checking it out! https://www.artstation.com/artwork/d00mkA
Hi guys, Hope you're all having a good weekend. So I'm in the process of doing a scene for my portfolio, it's going to be a Wild West Saloon shoot-out scene based on these drawings: Here is the 1st modular wall I have created for the saloon: To add as well, this was my first time using Substance Painter . I'm always…