Hi, i have a question about bake normal map seam line in substance painter.
Working on baking normal map, i noticed this problem that i couldn't solved.
i can't understand why this problem happens. Smoothing group is well divided and UV padding is enough to bake.
But every time, baking normal, this problem happens.
Anyone knows how to fix it in that case? or what s the best thing i can do?
Replies
Add the necessary information and someone will get you an answer
i'll repost question with add information.