hey there, its time to expand my Hard-Surface arsenal and trying to get better overall, specially on game models So i thought lets start with the USP's This would also be a perfect time to learn the zbrush hard surface tools for me, as i never used them. Thanks for visiting LATEST UPDATE ON TOP: Blocking out a Armored…
TurboReverse is a 3ds Max modifier that has the opposite effect of TurboSmooth. It will recreate the subdivision levels of an already subdivided mesh with 100% precision maintaining the existing UVs. It is the successor of Subdivision Reversion. • It is now 100 times faster, being a native 3ds Max plugin, not a maxscript…
hi i planned to buy a very good Workstation PC which budget is between 5000$-6000$ so processor are actually is dual Xeon but which one is very good for rendering in 3dsmax vray and also i dunno is Armari or BOXX good to buy thnx looking forward to get a good answer
Hi there guys, For practice, I'm about to model and texture a Panzer Mk V (AKA Panther). My target machine for it to be run on is an Xbox 360 type machine. It would be used in an FPS. What do you guys think the polycount on it should be? 5000 Quads? How about the texture resolution? 2048 like many portfolios I've seen or…
Hey there, poly members. Figured I would toss in my model and check to see if I can get any crits The model isn't finished yet, but I was looking for some crits on or suggestions on the model. The head isn't finished yet. Would like to just bite some bugs now before I combine the mirror model. The model is at 5000 polys.…
hello. just wondering if you guys could give me a little advice. i have 2 maps for a character(about 5000 polys). i want to paint in a lot of detail. i'm just wondering if you guys recommend using 2 512's or two 1024's. this model is just for show. it's not going in a game or anything. just portfolio stuff. thanks fritz
Hey, I'm working on a mini-environment. Just a wall or two and a few props. I'm aiming to keep my low poly under 5000 tris. Here's a quick screenshot of my current highpoly thus far. I'm trying to come up with some ideas to fill all of the empty space on the walls without adding too much low poly-geometry.…
Hey everyone, so it's the first time I'm attempting to make a tile set for a game and I'm not sure what things should go into consideration for making it, right now I've just been working with standard units of 100 pixels by a 100 pixels and slowly constructing various pieces from there. Does any one have any advice for me…
Hello, I would like to ask You how can I fast animate visiblity of multiple objects in 3ds max. Let's say that I have 1000 objects and 200 frames. I want every object to slowly appear (let's say each object should go from 0 visibility to full in 20 frames) in these 200 frames. For example, one object should start at 50…
Hey all, I am in need of a little bit of math advice. I have a need to take a really big number (10+ digits) and to get specific digits out of it. From a separate site, I saw this : a=1298 first2 = floor(a/100) second2 = rem(a, 100) in an example for trying to get the digits of the number 1298. But I'm not sure how this…