Hey there, poly members. Figured I would toss in my model and check to see if I can get any crits
The model isn't finished yet, but I was looking for some crits on or suggestions on the model. The head isn't finished yet. Would like to just bite some bugs now before I combine the mirror model. The model is at 5000 polys.
Thanks in advance.
Replies
Sorry if that was discouraging, If you just want practice, then I guess anything is good.
That being said I can see some purpose the horizontal flow of line but there are way too many vertical lines. Aldo, have you tried to download the art book from 2K's website? I think you're missing some basic shapes on this guy mainly the shoulders and head area.
I can't comment on proportions because I didn't play Bioshock, not my thing .
Big Daddy only has 1 drill hand.
Definitely only 1 drill, but I'm assuming you've got symmetry on the model for now and will end up fixing it once you've got the rest of the model sorted.
Keep at it!
-caseyjones
the way I was taught in school is each poly has a purpose. It's either going to contribute to the shape of the silhouette or it's going to be beneficial to the animation deformations.
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Or shading, or UVs, or anything, really. Silhouette/animation is a bit of an excessive simplification.