Hi Guys! I'm happy to announce that my Old Inn Scene + Modular Asset Pack has been released in the Unity Asset store. TRY THE WEBPLAYER HERE: [WEBPLAYER] Asset Store Link: [GET IT HERE]! This fully handcrafted scene features an old tavern with a barroom in the upper floor and a cellar beneath it. Everything was modeled,…
Hello We are looking for game developers expert in either Unity or Unreal Engine 4 who can join in developing a 3d fighting game something similar to playstation allstars battle royale.A team is required for this project REQUIREMENTS To be successful in this position, following requirements apply: 1. Have working knowledge…
The thing I can't wrap my head around even after watching this video, and several others, is how you set up a texture atlas like this for units in Unity. I see the video above uses udk which uses a different unit of measuring right? When i model something for Unity lets say and I model for scale, how do I then fit said…
We are looking for a real-time 3D production studio to assist with the production and assembly of a Unity interactive. Using 3DMax* From supplied Revit and Microstation models assemble the scheme in 3D Max * Model and integrate additional buildings via supplied architectural plans * Model two historical parts of the site *…
Hey Guys! For once, I'm glad I haven't posted a week earlier, now I can break in this brand spanking new animation forum. (thank you based polycount) So I'll be using Weishengs ninja assassin again, the same model I used for the Riot Contest. However the goal is much larger this time. I'll be creating and implementing a…
I made my shooting animation in 3ds max it shoots and that little part in the left side that throws empty bullet shells moves back in the animation and in Unity's preview same animation plays and when I put the prefab on the scene and put a animator for it plays the same animation but when I use it in my characters mecanim…
Thank you so much for keep updating me with feedback :) . Ok so I did the maths today for my scene again and well Terrain system is out the window and here is why. I made a Terrain 4kx4k units in Unity which you can take as 4000 meters and as per Unity forums 2k is the max you can go before you get float point errors.…
Hi, 4tale is a full cycle game development team, with 5 years of experience. Our team is 120 amazing persons. We offer: -full cycle game development -UE5 development -Unity development -Business app development -Android/iOs development -Multiplayer games development And we provide high quality art outsource…
I've read about this technique before, so I searched the Polycount Forum for "terrain blend" and this was one of the hits: https://polycount.com/discussion/216486/ue4-terrain-mesh-normal-blending-with-virtual-textures-guide The poster mentions the term "distance fields" which is what I suggest you try searching for in the…
Hi there guys! I am currently seeking a voluntary VFX artist that has much experience in Unity. My team is creating the first fully functioning fan made League of Legends champion. We have unfortunately lost our current VFX artist but he has been kind enough to let us use his summoners rift replica engine. There is an…