Heya again. When i add an opacity too the preset it does not change inside off the export window, i tried making my own preset but i dont know what channels an opacity layer would even export as? its only this one part off the mesh for the cornia but its vital an the only map a youtube tutorial i follow generated was a…
SP2MAR V1.0(Substance Painter to Marmoset toolbag) EN: GET Plugin:https://gumroad.com/l/pjsp2mar Video Show:https://youtu.be/5yJ4UCM9ffc ARTSTATION:https://www.artstation.com/artwork/xaokY Intro:This plugin functions as a connection between "Substance Painter"(SP) output to "Marmoset toolbag"(Mar). You can use the custom…
So it seems to have a problem with my highpoly: [Scene 3D] Failed to load 3D scene.
Converting the string "000000.0000" into a value resulted in overflow. [Baking] Baking failed (Normal Map from Mesh) [HighPolyMesh] Unable to load scene from Url 'file:///E:/Users/Username/Desktop/Rorschach/bake_high.obj' [Baking] Baking…
Hello, i've encountered this problem while baking high poly to low poly in substance painter. I've modeled these in blender. These weird lines are made anywhere the edge is marked as sharp. There are no overlaps on UV and meshes have no seams. Someone told me that the problem was that UV wasn't split where i had marked…
Hi, So the light doesn't interact with the height map for me when using parallax occlusion or tesselation. Should it or is this normal? I'm new to substance designer and I haven't really worked with height maps so I'm not sure how it's supposed to work. In this picture you can see that I have height enabled but the light…
I clearly haven't any clue why this is happening inside substance painter when baking low poly normals. When I am trying to Unify the normals from 3Dsmax changing the smoothing group's values.
Hey all, Sorry if this is already answered, I was unable to find anything. I just updated to Substance Painter 2018.2.2. I am noticing that when I am in paint mode, my brush will stick to parts of the mesh in 2d view, like it's snapping to parts of the UVs or something. This only happens when I move my mouse/pen accross…
So i have GI on, iv tested the "Bloom" in the main camara and am stumped as to what i need to enable now to make it work? Top image is Marmoset, bottom is Substance. My opacity map also wont work, its either On or off no middle ground, could that be related?
Usually i wouldve righclicked the texture graph in the explorer, and export out as bit map. But the options not there. Just export on dependencies, which only gives me a sbs file.. Ive tried importing it into Substance Painter, but no dice, it dosnt show up. What am i doing wrong?