I agree... you are kinda caught in a limbo state atm. You don't have a significant amount of work in either. And you could use a breakdown of your environment. When I went to that page I felt really let down you only had one shot. Maybe render out some individual props from it or some close ups of your textures/details.…
I dunno man, I've been to a lot of schools and seen a lot of student projects and they all have the same underlying problem - unrealistic expectations of the student that need to be accomplished within an unrealistic time frame. It sucks that it looks like this is the case for you. And with that said... I've no 'critiques'…
Well, there is no pure color in properly-formatted PBR color maps. And tone mappers can only do great with good inputs. White paint for example should be no brighter than 240 or so. Snow is the brightest at about 243. A lemon peel is around 220,185,0.
Hello! I'm with a group called Captilight and we are currently seeking an experienced 3D Modeler, Concept Artist, and Texture/Material Artist to work on our upcoming rev share project, codenamed, "Gates." We are currently using Unreal and finishing up a prototype. Our goal is to get a demo to show off to get the team…
Hey everyone! I'm trying to make a procedural medieval wall material using substance designer for a uni assignment. Here's where I've gotten so far and I'd appreciate any feedback you'd throw in my way. The images consist of the node structure in substance designer, a close up screenshot in designer and preview of the…
I realized I went radio silent on this thread for a while, got busy with other stuff. I want to update that I finished this project a while back, and I was able to achieve most of my objectives. Eventually I created the completely modular character asset with this project, with whole inner body mesh with a set of outfit. I…
[ QUOTE ] I think you are missing the point in your eagerness to defend games. I am offended when a company presents product 'A', and delivers product 'B' without specifying what is a representation of, graphically or gameplay wise. [/ QUOTE ] They could just, umm...not show you. Like game companies used to do. They could…
A half demon, half human soulcollector. Thought this charachter could belong in a game like Oblivion. This was a school assignment and probably put down around 70 hours on it from concept to final model. There are still a few things to fix but time was up... I'm sorry that I hadn't more time to work on the sword for…
[disclamer - someone else on this board has already made a planet shade its there idea i just made my own version, i tried to post this as a reply to his thread but it didnt work :( ] virtuosic's thread can be found at http://boards.polycount.net/showthread.php?t=67107&highlight=planet+shader This is my current WIP, a…