I tried making a skin for fun. I had another idea but that was difficult to do without the 3D-rendering of PS Extended, so I decided to go with wrapping paper style. "Themed on MS Paint shenanigans where kids would start with a blackground and use the spray paint tool and splatter up the piece for a colorful finish. Unique…
Hi there Ive recently started making items for dota 2 and im making a set for pudge. Of the two items ive made (head and weapon slot) both show up invisible in the dota 2 workshop preview. im using 3ds max 2012 and I am exporting as FBX ive tried: -exporting as obj and re-importing -Xform reset maybe im doing those…
Hi community, I wonder how the dota 2 workshop rating system works, it seems like its so random sometimes [my last submission has 92% and that are 3 stars? :( ] and an additional question is wether valve will ever give a little comment on what people did. (I am not so skilled like some other people here but all in all I am…
Hello everybody! Most of you don't know me yet, as I've been a mere lurker for quite some time, but I've recently decided to join your really cool community of wonderful artists after getting involved with the Dota 2 Workshop. http://steamcommunity.com/sharedfiles/filedetails/?id=111384500 My name is Sean and I'm a recent…
Hello all fellow polycounters! Many of you who had met me during the Seattle polycount meet up might remember my ramblings of what im about to explain. Historically many of the great master artists worked in small tight workshop niche's often referred to as ateliers, roughly translated it is a studio that teaches classical…
Hello! Torn Banner has recently brought it's item workshop online, with a fancy new uploader built into our SDK! We've had documentation up for a while, but were really hoping to make sure its clear enough for anyone to understand, from seasoned pros, to enthusiast modders. If anyone would be willing to read through,…
It sounds like you are using tutorial material which is great! The only other alternative would be following workshops (one at a time :smile: ). I followed one by Jon Rush for making game characters, and it was about the best money I ever spent. The advantage of a workshop is you have a schedule to keep, and you get…
ok, after a weird series of unfortunate events, this thread is back. All Progress image to this project can be found at: http://puiart.blogspot.com/2012/12/wip-workshop-smithing-02.html And here you can check out the initial Base-building before unwrap/optimization steps:…
Hey, it's pretty overwhelming if you're starting out in Zbrush. You might find it helpful to check out the projects that come preloaded with Zbrush, to get a sense of what is possible, and what to aim for, and so you're not looking at a blank slate with nothing to compare your work to. You can also use these projects as…
There are a lot of great forums for aspiring writers out there, and it's easy to get involved with workshops pretty much wherever you are. I'm sure there are more than a few decent wordsmiths lurking around here, but there are undoubtedly better communities to learn the craft that already exist than adding one here. As I…