Hi, I'm looking to collaborate with a 3d environment / character artist on a turn based rpg game. The game is a sci-fi game that features 3D grid based combat and multi-character party adventuring. I'm am a very experienced developer and I've been coding the game for well over a year now. I'm nearing completion of the…
Hi all, I've been experimenting with some technqiues for making titale textures. I have made some square tilable textures using boxes and offseting them 256. This works well. To see/test if the tilling works. Now I have bricks that have been placed on the grid (16) and vertex snapped to getther. Only these bricks are 45…
Hello, So I'm a noob self teaching myself 3ds max. I'm working on skinning my model to the bones so everything moves and looks smoothly when I animate. Heres where my issue is. When I go to use the mirror tool so that I dont have to do my arms and legs twice, the plane is at a odd angle. My model is nice and centered on…
I'm struggling with the mirror function in Maya, as I cannot figure out how to do something that was easy in XSI. In XSI I could "mirror symmetrical" and it would mirror the object across the central grid. In Maya the objects are mirrored right next to each other (without the distance) this is what I want to mirror to the…
This is a project which was assinged to me at work, the project is a 3d hogans alley for police training purposes, i want to make it look nice but frankly i cant get too wild on details due to time and the fact its for police training. but that doesnt mean i cant but a little quality in it,so far all of the building ive…
I like ghibli but i find theyre really overrated, they get way too much attention when theres so many gems that people overlook. sirknight - Hajime no Ippo is a 75~ episode series that works without any filler and the manga is at about 800chapters and still realllly gripping.…
As an image, i dont really get a sense of composition or thought put into a focal point, or anything to guide me through the image. It just feels like a lot of noise that together composes a scene. Not that theres anything wrong with that I wouldnt have let the viewer see the rock and open section to the right, it draws my…
I like your portfolio and your highpoly work. But why are you showing the texture of the airconditioning in your reel when you don't show the model? I must admit I've skipped a little through the video (but did this two times to make sure I'm not missing something) so there is a chance I just missed the airconditioning…
To make it short, isometric perspective is a way of drawing perspective where a cube will be drawn with its 3 visible faces as 3 identical diamonds (with largest angle being 120°), assembled in a perfect hexagon. So all its lengths are the same, hence the isometric term. You'll find more on Wikipedia. IMO the contest is…
Hi Johnny, thanks! We're using a modular grid system. If you look at the smallest rooms or cooridors, those are one grid unit wide. Each layout is manually created and manually populated, though we re-use most of the layouts a few times... by rotating the camera we get four variations (adding some custom encounters for…