Hello all, I have been learning to model for a long time and I realize that maybe I should have done this early on but I want to ask some very simple questions that I have struggled to find the answers to. I'll list them out below and would love to hear back from the professionals out there. I want to be a character artist…
instantly struck me as a young shatner. youve done a really good job, but im sure some of the more esperianced guys out there can pick some places for you to improve
Hey folks, Just wanted to show this rock wall. I'm preparing a tutorial on how it's possible to tile mesh and zbrush rocks at the same time. Not a secret or big news, but might help some. I hope you enjoy, tutorial is coming soon. And of course, c&c welcome.
Hi everyone, I've been working in the game industry for one year and a half. Now the game has shipped, I'd like to share some of the work I did with you. :-) This is a light human female light armor called Profane. Our character lead Aaron Cober created the face and body. Hair is created by Youngji Lee. I modeled and…
Hello everyone !
I would have liked to have some advice or opinions on my portfolio to be hired as a 3d artist.
Indeed I have always been passionate about the world of video games and I wanted to make it my job if possible. I share my portfolio with you and if possible give me advice to have the maximum chance of being…
Heya All, Here's some of the animation work I've done at Juggernaut Games on our first independent game, StarCrawlers! We also have a pre-alpha video on youtube (here!) that showcases a lot of other animations in context of the game. Our characters are all 2D, although they are rigged and animated in 3DSMax, then output to…
I am a modeler located in California I have 3+ years experience with MAYA + ZBRUSH texturing skills. I would like some paid freelance work contact me. me@wartoon.com
Hi, time for another update. :) Thanks a lot, I really appreciate that. @Peyd3d You make a very good point about the camera positions. I haven’t fully committed to fixed cameras yet, and I can see how that makes it harder to read the space clearly. Locking in a few key viewpoints soon will definitely help with composition…
Hi all! Just finished this old Sony tv model and some feedback would be more than welcomed! So I tried to keep it pretty lowpoly, did the case, screen, screen edge and back part of the case separate, not sure if that's the best way to do it if you're making say, a game asset. Then I created UVs for everything and sent it…