Hello everyone !
I would have liked to have some advice or opinions on my portfolio to be hired as a 3d artist.
Indeed I have always been passionate about the world of video games and I wanted to make it my job if possible.
I share my portfolio with you and if possible give me advice to have the maximum chance of being hired.
https://www.artstation.com/metiviersamuel
Thanks !
Replies
I'm actually going to take all of this into account.
I going to apply all what u say and aiming for increase my skills for the next.
Im going to clarify my portfolio with the best stuff I made and focusing on only environement art and no trying to diversify my stuff, deleting weak stuff ect.
Thanks you for putting me in the right way.
See u soon on the 3d showcase and critiques !
https://www.artstation.com/kierangoodson/blog/yGMy/job-winning-environment-art-of-2019
It's a blog post about people who got their first job in 2019. This should be the quality you are going for to land a job. Sometimes people say "Well those are the BEST ones"..exactly. Better aim very high than low.
Also, check your spelling on every post you made. It's the first thing I noticed. In your title you have "EnvironEment Artist". It should be "Environment Artist". Try to check spelling, all the time. Spelling mistakes are small but make you immediately seem unprofessional. (totally going to make a spelling mistake on this post myself)
Second, as the people above mentioned, focus your portfolio. Either have environments or characters. But don't mix them. Specialise. Choose the discipline you want a job at and focus your whole energy and focus on that and just that.
Your quality needs to increase a lot. You are on a good track. You already know some of the basics. Now it's just about putting in the time and making better scenes. It's a lot of work. The industry is very competitive. If you don't improve your skills daily, there is a kid out there who will and he will steal your job before you can say "Substance". I don't want to seem very serious or negative here, but that's reality. From all my friends at my studio, out of 150, 8 got a job or something like that. And it's mostly the ones who grinded the most.
Ask for feedback, post your work regularly, think critically about what you can improve. Watch tutorials, read a lot of theory and workflows and put it into action. And most important, enjoy it! Otherwise, there is no point. I wish you good luck!
Thanks so much
For example, it says on your profile you're an environment artist but I see a bunch of other things that aren't environment art on your portfolio.
I've made a quick "sketch" in Photoshop to show you which projects I personally think you should remove, just to begin with:
Everything that's crossed over should be removed, IMO, because of irrelevancy and/or lack of screenshots or quality with the other things in your portfolio.
The one yellow slash I made across the rock only means that you should have more rock variants and different iamges (clay renders, in-program pictures, wireframe shots).
In general, your pieces need more images of the environment, the props/foliage and more breakdown shots. Try to include Sketchfab or Marmoset Viewer attachments if you make an environment with a hero prop, for example.
Keep the good work up
I'm actually going to remove what is not related to the environment on my portfolio, thank you very much for all your advice it's very encouraging to be lead in the right way again thank you captainumbrella for this post.
Im working atm on one environement in the 3d section with a wip. Im going to post a entiere breakdown of this when is finished.