It's somewhat difficult to provide meaningful feedback without knowing some more information about the model. Is this a specific real-world rifle you're modeling, or something of your own design? Is it intended as a game ready model (do you plan to bake a normal map, how close to the camera will it be, etc)?
Would also be good to get a couple more views and maybe wireframes.
Did i make the model in a correct fashion. example would i be allowed to make a 3D gun from different parts like i did for this one ? Thanks for the feed back
Replies
Would also be good to get a couple more views and maybe wireframes.
looks like a 50 cal Barret Sniper Rifle, or at least inspired by it.
We need more screenshot breakdowns. Wireframes, close ups, turnarounds
http://polycount.com/discussion/107196/youre-making-me-hard-making-sense-of-hard-edges-uvs-normal-maps-and-vertex-counts/p1
An explanation is in this thread of why that happens.
http://polycount.com/discussion/107196/youre-making-me-hard-making-sense-of-hard-edges-uvs-normal-maps-and-vertex-counts/p1
Thanks for the feed back
I would just do it again and grab a lot more reference.
Build one part of weapon make that look good then build out the rest.