hey guys i got a bit of a question, i already have some ideas on how to rig this, but id definatly appriciate a practiced hand's advice. if anyone has experiance rigging eyelashes in maya id love to hear from ya. about the model: its just a sieris of planes with alpha, but my blend shapes don't include the lashes, so i…
Hi erverybody ! I actually rig a character into maya for animate and export him to UE4. I search how can i create some "Squash and Stretch" in my rig (fore torse, arm and leg). I found this tutorial : https://www.youtube.com/watch?v=Ip-5PD3aNIg But I know I can't use it for video game cause the engine don't import the…
I'm no expert at rigging, but maybe there's a reason people don't do stretchy rigs using translation. Could it be that using scaling allows you to scale the rig up or down, and still have the stretchy limbs work?
Hello! We're a small award-winning VR studio located in Vancouver, Canada. We're looking to have the below 2 animals rigged and animated: Flying fish Wing opening Torso + tail wiggling Fins flapping Reference: https://www.youtube.com/watch?v=bk7McNUjWgw&t=14s Goose Wing flapping (multiple joints needed so the wings don't…
Hello, I have been trying to figure out how to use a Zsphere rig to pose my character - figured I'd give it a try... My character is a low poly character - and is triangulated - I made the rig - i hit bind - I move - and parts of the mesh disappears Am I missing something? I appreciate any advice :) thank you
Hey guys! This is kind of a two part question. I'm working on a very short game for my senior project and I've come to the point where I need to start rigging things. So far I've been able to make a pretty decent skeleton for most of the characters and even skin them well enough, however once I get to the constraints I'm a…
Hello everyone, So I am not quite a noob at 3D anymore but I am new to MAX (blender user) and have never rigged a model in my life. I am now working on a Luger P8 and I want to make a few renders where the toggle is pulled. I worked quite hard on making the mechanics plausible and I want to show that in my render. I don't…
The rotation locks prevent Users from changing the values, but not scripts/rigs. Are you using the built in dinosaur CAT rig? I can't repro the issue with that. I'm using 2013 though. If you altered it, maybe you can post your rig file?
Hi, I need to rig a moustache close to the look of attachment only longer. I have rigged the face using blend shape. Moustache should move with the expression and it also need to be separately controllable (using bone or something else ) thanks in advance :) http://imgur.com/KYXIhQT
I'm not sure if this is the correct place for this question, but I figure, it's worth a shot. I am currently rigging a female model. This model has a very particular outfit, which is separated in to two parts in the front. These parts are "attached" by a loop. My question is, how do I go about rigging this section of her…