ok , i found out exporting as fbx is better than obj , when exporting high poly meshes with polypaint data and also other datas like names groups etc . so when exporting high meshes for baking this is good . it worked for me .
Eren fanart this my latest project i learned a lot from it skin displacement and skin color and the iris was sculpted and polypaint by hand in zbrush i’ll post more images from different posses soon hope u like it ! pls C&C are welcome https://www.artstation.com/artwork/W241oJ
i am currently working on a bird creature and came across this model by Tyler Smith https://www.artstation.com/artwork/vk13a how did he bake all the feathers textures on a single plane? did he just texture everything in zbrush with polypaint? what about reflectivity and gloss?
Hi Everyone! This is my first 3D Art, I tried to use many tools for example Materials or Polypaint to improve my knowledge of Zbrush If somebody want to answer me, you can send an email here: IsraelAlvesDaCosta@Live.com I hope you enjoy it! (Sorry for my bad English)
I love the look of dinosaurs. I hope in the end it will look aggressive and intimidating. Pushing the wrinkles right now with dam stand and standard brush. Plan is to: -find best alphas for lizard scales/skin -do a good eyeball -polypaint good colors -pose
Hi all, Would love to get some feedback, This my first shot at hard surface and Polypaint. Based on this armor: https://www.pinterest.com/pin/174303448053950822/ If anyone knows who made this, please let me know so i can give proper credit.
Hey, I making a prop which is covered in foliage, mostly leafs. And its my 1st time creating any type of vegitation. Editing a photo reference seems the quickiest and handiest way for creating the foliage, but does sculpting the leaf out in zbrush and polypainting it give greater results? Cheers.
Sup. I'm working on a high res Lara in ZBrush based off the Underworld concept and some fan art I saw. I'm prolly gonna just do the high res version in ZBRUSH and call it quits. I'm working on polishing the model and will start polypainting soon. Anyone have any feedback? Thanks
Continuing from my previous post i have made more progress, its slow but still a progress. I have learned a few interesting things and got some affirmation on some things a already knew. I already knew that the key to improvement is repetition but what i didn't know is how much of an improvement i would reach already,…
Hi world, this is my Yakuza artwork, which I developed during my participation in the ArtStation challenge "Neo Tokyo: Exponential Reality" in the Film/VFX Character Art category (rendered). This experience was incredibly exciting and allowed me to navigate the entire 3D pipeline, from likeness sculpting, modeling, and…