If you want to create hotkeys from the Dialog buttons you created there's two things you can do. 1. The best way, I think, is to make each button into a MacroScript, and have the button and hotkey execute the same MacroScript. 2. The other way, is to create a MacroScript that looks for the dialog and executes the button…
I dont know, i think the importance of high end individual assets can be overstated. I would take a game full of average assets, with a great lighting system, well done posts and consistent art direction over a game with super high quality assets, but shitty lighting system etc. I think its easy to underestimate or take…
honestly i just can't get excited about another standard subway scene. this is looking good for what it is, but what it is, well it's a more than a little generic. everyone gravitates toward the vaguely NY style subway station and we've all seen it before... why don't you try and replicate one of the many considerably more…
It really depends on what you want to do. Some have FM tuners, and some are HD (which I assume you want). IMO, tuner cards still aren't at a good stage... and they should be by now. Here the thing, and probably why you'll see negative reviews, it depends on the OS you'll be using and the hardware of the system. If you go…
Hello, my name is Cody Smith, I am a 28 year old Unity hobbyist with 4 years of computer science education. I want to experiment with making a combat system that focuses on the feel of skill growth. I am inspired by the systems of Capcoms Monster Hunter series, as well as FromSoftware. They have strong foundations of…
I've come to the point where lighting bakes are annoying me enough to build another cheap box to help my main rig with the Lightmass times. The cheapest 8 core CPUs right now are AMD FX, and while these are generally poorly performing they might be OK for Lightmass when the price/performance ratio is considered. The last…
Hi everyone. I'm currently undertaking my final year at University and am working on my FYP. I have chosen to blend anatomy studies with the 3d modelling techniques I have learnt over the last couple of years. My FYP is to construct a layered 3d visualization of the human anatomy, including the skeletal and muscular…
THQ San Diego is seeking a full time Principal Technical Artist. Responsibilities: Work with Technical Art Director on art processes and tools required to develop AAA sports fighting game. Help lead Art Dept. to deliver at the highest visual quality bar. Work with Art and Engineering Depts. to create new techniques,…
What is Warringrealms: Warringrealms is being developed as a hybrid 3D fighting game that combines head to head Tournament style challenges of traditional 2D fighters with dynamic interactive environments mostly found in action/adventure games Genre: (Hybrid) Fighting/Action Target Audience: Teens and up Technology: UDK3…
WHO WE ARE Hello! I'm David Forbes, the owner of Qbots LLC, a small gaming studio with eight team members working on a game called Qbots. The game is designed to engage players in multiple ways and has a detailed history and backstory that informs the world and the game play (robots fighting other robots and building…