definatly stick with Nvidia. I made the error of going for ATI, and so far, realtimeshaders in maya do not work at all, I have had a bug with PS cs6 wich made it a pain to work in unless I turned off some thing in the preferences. if you do still want to for the ati, maybe have a look at the XT/tahiti LE version of the…
I've been playing the HELL out of DoWII; cool to see some of the work you did on it, John. Curious: what is the res on those weapon textures? They appear as if you are getting a lot of res out of very little texture space, or am I wrong about that? Any way you could post some flats of some of the DoW textures?
I purchased MayaLT 3 days ago and I've been going through tutorials and what not trying to understand it. I figured I should take a break from the tutorials and see If I cant create someone of my own without guidance. I'm new to this stuff, I'm trying to keep the Ngons out, limit the tris, and not create wasted polys. I…
Hey Everyone, I wanted to share with you some of the character work that the Art Bully Productions team created for the sci-fi horror game SOMA. Art Bully was responsible for over 40 characters, creatures, robots, and everything in between. We also created the animations for most of the characters featured. Below is a…
Hey all. My name is Chris, I work for Zipper Interactive and now with the ship of MAG, I thought id show some of the work ive done. I was responsible for mostly the faction assets. Thanks for looking! SVER RAVEN VALOR MISC. All of this stuff uses a 1024 diffuese, 512 normal and 256 spec map and all are around 5k tirangles…
Then you have some massive problems sir. First of all, I have Max 2009 32bit. This runs way better than 9. I can have meshes with 2 million polygons without massive slowdown. I even build my low poly meshes around it. This is with a dual core AMD 6000+ [thats a dual core 3.0Ghz] and 3 gigs of ram. And i can run other…
Update: Based on art by Tony Caputo, not Mcfarlane. I hope you like. Click here if the images aren't loading properly... http://forbrook.com/CurseFront.jpg http://forbrook.com/CurseBack.jpg I'd still like to add some more minute details before I attempt to bake him down to a lower poly version. Software used... 3ds max -…
Hey guys, as you'll see in the image below, I'm having some rendering problems. I'm not sure whats wrong. I'm rendering in Mental Ray with Final Gather and Global Illumination. The default lights are off and I'm using Lambert 1. Any help would be greatly appreciated. Thanks