Update: Based on art by Tony Caputo, not Mcfarlane. I hope you like.
Click here if the images aren't loading properly...
http://forbrook.com/CurseFront.jpghttp://forbrook.com/CurseBack.jpg
I'd still like to add some more minute details before I attempt to bake him down to a lower poly version.
Software used...
3ds max
- Polyboost
- Polygon Cruncher
Zbrush
Replies
The face could use a bit more work. Chin needs to have more beef to it, and perhaps the lips need to sit thicker on the teeth. The expression is priceless!
Too many? Any glaring problems before I attempt to unwrap?
I was looking at a silhouette version of this model and trying to eliminate sharp edges poking out.
Click if not loading...
http://forbrook.com/WireCurse.jpg
I'm not sure how to remedy that.
Would you like to see it in a pose?
Looking forward to seeing what you do with the textures.
-caseyjones
I guess what I was going for was stretchy latex. His entire body is completely covered in it...
It still amazes me how much normal mapping and AO can start to take care of the texturing process... The diffuse just has 4 flat colors in it for the time being...green, brown, silver and dark gray.
Just a back view of the calf armor...
Click if red x is happening...
http://forbrook.com/baking1.jpg
Hey thanks for finding that out. If anything now I can give credit to Tony Caputo for the reference instead of Mcfarlane which felt wrong. And I agree, the cape completely took away from his sculpt...
I was digging around as well and I'm going to guess Tony was basing his re-envision of this character off of this older design...
http://www.ImagesFly.com/viewer.php?id=25514photo_01_dp.jpg
I'm trying to get the high-poly version into Tony's pose...but Transpose Master in Zbrush is giving me grief.