Hey everyone! I'm at it again. This time I'm just having fun working out a small animated move before I get to another big scene. Still very work in progress, but here's what I have so far: [ame=" https://www.youtube.com/watch?v=9WOEyUqO8Bs"]Wushu Flower Thrust Animation (WIP) - YouTube[/ame] I know a lot of areas still…
Thanks for sharing Ivan! If you'd like feedback on specific parts I would recommend uploading to Syncsketch. There are some pretty solid pieces in here, good posing and general movement. Overall I think you could work on your timing. Some parts seem a little slow/floaty. If you're aiming for the first-person animations to…
This is my first attempt at a short, 30 second animation created within 3ds max. I am aware that the animation needs "slowing down" which I will fix when I have the time. Any feedback here would be very much appreciated as this will also help with my technical report. Tools and techniques used throughout project: * Key…
What do you want to know exactly? There are 2 ways to make an anim continuously playing in game. 1. Anim blueprint - state machine - make it its default and only state and then it will play that anim forever 2. Just add "play animation" node on event begin play in ts blueprint, and set it to looping.
Salutations! I am in the planning stages of a project which will hopefully (G-d willing) be up on a public website. It's supposed to be an interactive animation, where there will be several items on a table, and clicking on each item will cause it to animate and display an info panel next to it. The question is: what part…
Hello I just graduated from school with a degree in animation and I am looking for work. My school mostly focused on 3D animation in Maya. If you need someone to rig and/or animate in Maya please let me know.
Hello there, my name is Oskars Dzenis and I'm currently looking for freelance/remote or long-term contract work. I've had 10+ years experience in a game studio environment, as well as couple of years working as freelancer. Best work for me would be to rig and create character animation for 3D real-time or pre-rendered…
Try em both. Most people get turned off to animation at the rigging/skinning phase but don't start there. That takes another skill set and if you're an animator the technical side shouldn't be your first concern. Creating realistic believable motion should be your first. Honestly, start with a bouncing ball and the 12…
We're looking for 3D character animators and riggers to skin character models to the default UE4 Mannequin skeleton and create realistic 3rd person and 1st person animations for an Unreal Engine 4 game. Feel free to apply if you are solely a rigger OR an animator, although we'd absolutely love to have someone who is…
I am hoping to get some feedback from anyone here with some experience in 2d animation. I have been wondering about what is the best method to maintain consistency when animating a character in 2d animation especially making sure ur character remains consistency in appearance and volume from frame to frame and there are no…