I am looking for a texture artist to create a set of textures to be used in my scifi FPS project. I am not doing PBR, only need diffuse and normal maps, and maybe (if the surface requires it) specular and emissive maps. The textures will be used to build relatively old skool looking levels (think early 2000's in style), so…
Put the checker on your model, look at the model, if the pattern is distorted then your UVs are distorted. Distorted UVs means a distorted texture. Some distortion is inevitable, just the way it goes trying to wrap a 2D image onto a 3D surface. The trick is to minimize the distortion as much as possible, since it makes…
Does anyone have a pretty big texture collection that they have built up over the years that they wouldn't mind giving to me? Or a website that has a bunch of really nice textures for free? I just recently lost my personal texture collection and I'm just wondering if someone could possibly help me out. Thanks, Talbot
Hi guys, I joined this forum and wanted to post some of my texture work since I'm currently looking for work. If you are interested email me at dm@eonworks.com . Thanks! All the non-Sci-Fi textures are diffuse maps. For more examples check out my home page at:…
Hey guys! I am having a weird problem with Textools and the Render to Texture screen in 3DS max. First I bake my Normal Map with Render 2 Texture and it works after I hit Render. Then I make my AO with Textools AO Mental Ray Renderer. But when I want to Rebake my Normal Map with the Render 2 Texture window and i press…
Hi! Is there any chance to import textures to UE4 which were created using specular workflow? Let's take this model for example from racer445. You can found here texture sheet. http://racer445.com/ivansm4.html I can't see how this could work in UE4 PBR because of colors on specular map. This model was probably made for…
Hey, I've been doing some terrain texturing at work and so I've been thinking about the methodology a bit more in depth lately. One thing I notice with all these amazing substance textures I see on the web is that they look amazing as a material, but may not necessarily tile well. Is this less of a concern today with the…
So, like promised, here's the maps. Please mind, they're heavily WIP. I want to flatten out the normals a bit because CrazyBump creates a normal from a diffuse where as other 3D software would create a normal from the high-poly model (thus resulting in smoother surfaces and such). For my workflow, it's really all over the…
A little while ago, I suggested starting a series of "How To" threads about learning how to do some of the popular things in 3d art modeling as there are many different approaches for doing one thing. For example, this thread being about a building, do you: * model a brick in 3d, copy it multiple times to make a brick…
So uh, Hey. I've just started texturing in general, and could use some advice on handpainting textures in photoshop. I'm using PS cs6 and What I'm attempting to do is imitate the art style of Ted Park from Blizzard. His texture work on SC2 unit models is phenomenal, Though I guess thats expected from someone good enough to…