Hey, guys. I tried looking for a similar question out there, but I couldn't find anything too helpful. Basically, I'm trying to create a small room in UE4 using non-modular architecture. The walls are all one piece while the floor and ceiling are separate. I usually work with modular pieces, so I'm not sure how to approach…
This looks really sweet so far! What's your process for refining the way leather bunches/folds differently than cloth? Looking at the concept, I was curious how you're going to define those materials more through shapes. Also the costume design seems quite a bit different for the green overcoat, the leather undercoat, the…
My company has a custom .fx 3d Max material and I'm trying to hack together a script to automatically assign texture to it. I have it working however the box with the texture name is "disabled" and I'm trying to figure out how to enable it. I don't really even know what to search for. This is the code from the material…
Hi there There is something I have been asking myself for a couple of years now and I though I'd simply ask here. Most if not all of us have heard about the Watts Atelier: http://www.wattsatelier.com/ I think it's a bt of a shame that all Waats students draw in a similar fashion but it's still a solid and remarquable style…
Hello, Using decals on translucent materials don't seem to be working, I'm going to go out on a limb and assume UE4 doesn't support it? If so, is there a workaround? Thanks!
Separate thread as requested. Quixel Suite 1.4 Photoshop CC x64 ENG WIN7 Home Premium x64 SP1 DirectX 11 GeForce GTX 760 8Gb DDR3 Kingston Intel Core i7 860 Asus P7P55D-E PRO Installation path:C:\Users\Public\Quixel\SUITE\x86\bin\ReleaseC:\Users\Public\Quixel\SUITE\x64\bin\Release NDO - While started from SUITE GUI, NDO…
hay poly count pple trying to start learn substance designer this my first material based on node system full project at art-station here : https://www.artstation.com/artwork/xGox4 Marmoset shot Unity shot 3d viewer https://www.artstation.com/embed/10662525
Did a small stylized art direction study recently focusing on softer organic shapes mixed with sharper metallic forms. Wanted to experiment with blending painterly textures and more realistic PBR materials together to see how far I could push the style. Would love to hear any thoughts or feedback.…
Hi guys, I am a beginner of Substance Designer. I am trying to apply a substance material from Substance Source to my clay pot mesh. From the preview, the seam is visible. Does anyone know how to make it seamless? Thanks,