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Seamless material

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Hi guys, I am a beginner of Substance Designer. I am trying to apply a substance material from Substance Source to my clay pot mesh. From the preview, the seam is visible. Does anyone know how to make it seamless? Thanks,


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  • rollin
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    rollin polycounter
    This is up to you:
    - triplanar projection (not sure if this is applicable for the current designer preview window)
    - I guess the grunge in the screen is already tilable but if you have some not tilable input you have to make it seamless outside of designer or setup some nodes to blend the edges with itself. 
    - make sure the UVs to span the whole range from 0-1

    As designer usually outputs seamless content I would assume your particular problem is the uv one. 
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