Hi folks, I am running into a problem when trying to export displacement maps for a character that is split as multiple subtools in ZBrush (from original base mesh). Here below is what I done (following official MME doc): 1. a character that has multi-tile UVs already unwrapped in Maya. 2. export the character as obj from…
Hi guys, I've come across three different problems with my Maya software, just curious with any one can help: 1 - For certain reason I can't open a .ma file by clicking on the icon, in fact it's not even a standard .ma icon, instead it's one of those white icons you get when a file is not reconigised by a software. However…
Sculpting a crocodile in Sculptris. Plan to take it into Mudbox to paint. Any tips on going from Sculptris to Mudbox? My current plan is to: 1. Sculpt in Sculptris. 2. Use GoZ to go from Sculptris to ZBrush. 3.Layout UVs in ZBrush. 4. Follow the Mudbox manual for going from Z-brush to Mudbox. - Export a low res base mesh -…
Hello, I am working on a pipe organ and I baked out an AO using xnormal. I am having an issue where I'm losing my smoothing groups from 3ds max when I export it as an obj using guruware obj exporter plugin. I have also tried xNormal SBM with the same results. I have been detaching parts of the object and reattaching in 3ds…
You're welcome Travis :) ***** Header license just mention it's a "educational" one, no big deal though ***** The encapsulated thingie, yeah, true you won't find anything about this on the internet, it just means there were names like : >>…
Hey guys, I made a rock pack with high quality pebbles. You can buy it on Gumroad : https://gumroad.com/l/CXKJP First 25 people get 50% off ! Use the Discount Code "thisrocks" Here are some renders: The pack includes: Meshes:16 OBJ files :10K polygons each with clean uv's.16 OBJ files: Super low poly versions of the rocks…
Hey all. I am new here, but with that said I have a few questions/problems with marmoset. So since I can't figure them out, I thought I'd come here :) . I'm using 3ds Max .7 To start off, marmoset is great. And I've seen nothing but great real time renderings come from it. However, I'm stuck on the correct way to use it.…
Hi guys! I got problem with my normal map after exporting it from substance painter to another programm (Blender, marmoset toolbag 3 and even substance painter itself). I have high-poly done with subdivision surface modifier (like turbosmooth in 3ds max), zero creased edges used, smooth shading applied to whole mesh.…
maybe someone has already posted this a friend just showed me a super neat tool its a 3d ivy generator you just import an obj double click where it supposed to start growing you watch it grow and you export a new obj of your 3d ivy its main purpose is clearly off line rendering but the ivy generated is lowpoly enough that…