Thanks for the replies! ThomasP: That's what I do right now, but I still get really strange scaling bugs, like the item being really small so dynamesh doesn't work, leading to zbrush crashing. Barthalon: When I goZ back to maya and compare it to the OBJ imported in maya both are the same size. If I import the OBJ into…
Maybe I am approaching this completely wrong, but I can't figure it out how to apply alpha masks. When I apply a black and white mask to the "transparency" channel of a material (or a targa with alpha channel), the texture does become "cut out" but it also becomes half transparent everywhere and slightly darker, resulting…
Hey guys I got an emergency here. So when I went to start up maya today it kept crashing when it was finnished booting up. after that I went and reinstalled maya cause I thought it might be some file somewhere being a trouble maker. still same issue. I don't know how to fix it really :S this is how it looks…
hey folks right now I try to render a simple sphere in Arnold with a displacement map, it kinda works, it looks like that: zbrush: Maya: Maya closeup (this is where the error is visible): it looks very weird and i dont know what i did wrong here: i exported the mesh from subdivision-level 2, and the displ.map was generated…
Hey there, Does anyone know how to layout the foliage (Grass), scatter the leaves and other assets into Maya 2016? I am nearing the end of texturing a Vehicle and I want to present it in a forest/jungle setting; so I'm looking at the Meadow and Forest packs atm but I'm wondering how I would import these into Maya. I'm new…
Hello, when I export files from Maya it occurs that the origins of all nodes are located at the root of the file. This happens for FBX and Collada. The weird thing is that only when I import that file in Maya again it seems to be fine and all pivots are where they should be, but not in any other tool like Unity or…
hey so im mainly a maya user, though im starting to use 3ds max as well. one thing i heavily use general 3d programs like those for is creating my game model from my high poly i export all the parts from zbrush at around division 3 where i have the main details but there arent too many polys for maya/max to handle. i then…
Hi everyone. Just built a new pc minus a gpu. I need help in choosing one. I've read the plethora of threads on here and I know that quite a few cards work well with Max but not so much with Maya. Just want to know if any Maya users out there have a card that works well with Maya, minimal slowdown. Appreciate the input.…
I can't help you out, don't have Maya. But maybe a few quick reminders if you haven't tried these already.. Have any auto backups around? Do you save your files in increments? Have you tried importing/merging this file into a new scene? Good luck, losing work always sucks. But learn from your mistakes if you can (ie, turn…
Hi Guys, I'm trying to help a friend with a project of his, and we thought it might be a cool idea to try and figure out if it's possible to calculate Surface Area via Maya. We were trying to use the plugin 'measure.bundle' but it doesn't seem to be in our Maya Plugin menu's; so it doesn't seem to be an option. Is there…