Hi there folks, I'm new to Polycount (and Maya, to be frank) so go easy on me, please. :) I've been working on a 3D character for a VR game (using Unity) that I'd like to give a surface that has an active, liquid quality to it. The closest thing I could use for reference is the skin on the Searchers from a game called…
I'm modelling playgrounds for UE4 and am not doing low-poly / high-poly bake workflow. Mainly because it's not needed for a lot of models and these models will be used for VR. The playground is separated into components. A playground can have between 10 - 30 components in it. So what is a good polycount I should aim for?…
Hey Polycounters, I wanted to start a thread here to share my work a game we are working on with some teammates called Stage 3: Azaria, which is a VR fps game. Since all the team is learning, I feel like sharing the work in progress here with you can really help me grow as an artist since your critiques are really valuable…
Hello Fellow Polycounters, Its been a while since Ive posted anything on Polycount, but we have been very busy at Gunfire Games shipping our first game Herobound: Spirit Champion a few months ago for Samsung Gear VR as well as wrapping up the Darksiders 2 Deathinitive edition a few weeks ago. We also recently launched…
My opinion as a hobbyist who spends too much time on Polycount: I don't feel like normal maps will be completely going away anytime soon, but there is a lot of things that you can just bevel and throw a detail normal map on and get just as good or better results than if you just baked a normal map. But there's also some…
Do you mean like 3D Artists who hop between working in game development and Archviz/Marketing, or are you specifically looking for game artists who do keep in contact with Car Companies? The first example definitely exists. There are Artists whose background involves working in Games, Feature Films, VR, Product…
We're looking for a Unity VFX artist that is comfortable with a range of particle animations and VFX, from simple particles to more complex power ups. The game is being built for Virtual Reality and we have a stellar design team behind the project who needs help bringing all their creative ideas to life. If you reach out,…
Hey Polycount, Here is some of my professional work from my first big title I had the privileged to work on. We are only a small team so I had to do many of the characters, we hired some freelancers occasionally but it I was the only artist on this project. Small team of 2 programmers, creative director and a…
Hello Polycount, I figured some good animators are sharing great work here ! I'm coming for some motivation boost, and hope we can all inspire each other ! My name is Camille, for a short introduction, I'm a 3D animator currently working on VR games :wink: I used to work in the movie industry right after my graduation at…
Hi everyone! My name is Nick and I'm 3D Artist :) I have a deep and confident knowledge of creating game-ready assets. I've worked with many of modern techniques and pipelines of making optimized and smart game props and environments using trimsheets, modular structures and tiling textures. I have some experiance in Unreal…