I'm modelling playgrounds for UE4 and am not doing low-poly / high-poly bake workflow. Mainly because it's not needed for a lot of models and these models will be used for VR.
The playground is separated into components. A playground can have between 10 - 30 components in it. So what is a good polycount I should aim for? Potentially I'd want this to run on a mobile device as well.
My first couple components range between 10k - 40k polys which I realise is too much, and most of these polys are coming from small details which I realize are not required. It would make it easier to optimize if I set a hard 10K limit. Which means a total of 300K polys for a big playground. Keeping in mind some of these models will only require ~2K
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