Anyone here work with cubemaps/skymaps much? Sometimes I want to paint out rendering errors, or paint in some details, and have yet to find a nice way to do it. There used to be this plugin for Photoshop called SkyPaint, purported to let you paint on the six images while seeing them stitched together, but I couldn't get it…
Also, the paint being worn off looks like its really thick paint. and it looks odd, not sure if this is normals or just painted but it looks way to thick to be a painted extinguisher
I'm painting textures in photoshop using the 3d painting features but for some reason its fickle. Painting directly on the texture with the UV overlay is very slow and some times terrible. But painting directly on the model is incredibly fast. I'm using a -2000 poly model and a 1024x1024 texture so i see no reason i should…
Are your digital painting skills in need for some tips and maybe even a few tricks? ctrl+Paint has got some great videos for you. There's a series of videos on their site, all hosted on Vimeo, that will walk you through some of the basics of painting with ones and zeros. No zeds, sorry. If you've never made your own brush…
Hi, I was wondering if its possible to paint a custom mask for a material. Really i would like to paint it rather than load in a custom mask that i have painted in another photoshop file. My questions- Is it possible to paint directly onto layers without destroying the DDO set-up? Can we add custom layers without…
Very straightforward issue: import a plane with 4 faces, tessellate in the shader, then vertex paint. Despite tessellating to thousands of polys, vertex paint only respects the *original* vertex count? Stated differently: You cannot paint on tessellated vertices, only base mesh vertices(?)
that is just the nature of projection painting. you just need to paint carefully while using the projection tool. you only want to paint on faces that are relatively facing straight to the camera. paint small areas at a time, rotate your view and paint again.
paint AO paint mass (white for higher) paint shadows paint highlights. adjust all opacities and then Copy all layers and merge into new layer. Gradient map overlays for color pant any color that wasn't captured in the gradient map overlay paint darkest darks paint lightest lights seam fixing (optional)