Hi,
I was wondering if its possible to paint a custom mask for a material. Really i would like to paint it rather than load in a custom mask that i have painted in another photoshop file.
My questions-
Is it possible to paint directly onto layers without destroying the DDO set-up?
Can we add custom layers without destroying the DDO set-up?
Thanks!
Replies
You can also paint directly on the material/layer masks and it won't break the project but then you won't be able to use the dynamask editor on that layer or do a reimport/rerender from the project's Input maps after you do so because it'll erase any manual painting you did. So make sure that you only do your manual tweaks after you're satisfied with the 'base' that you get out of the input maps and from dynamask. This should probably be done in a duplicated copy of your project folder once you're satisfied with the base that DDO gives you.
A proper solution for manual painting of masks would be really helpful though so that we could avoid such hacky workarounds.
Painting custom masks is now in You can add any amount of layers non-destructively, add custom adjustment layers and basically anything PS has to offer, import your own grunge maps etc. New build coming up in the next few days together with some other goodies!
Woooooo!!
- Teddy
Thanks for the great job!
Elod.H: We're looking at releasing this before mid next week. A few more bells and whistles are currently added to this feature. Stay tuned!
- Teddy