Hey Polycount, here is a character that I have been working on for the past couple of weeks. Paul Kwon was kind enough to give me permission to have a go at modelling a beautiful Ghost Nova concept that he painted. I have just about finished the base sculpt (Very lumpy and rough), so it is time to start the hard surface…
I need to make a moss tileable texture, but I am finding that getting a height and normal map from a photo is creating to much noise no matter how I approach it. The other problem is the large scale detail I am getting from a photo reference is looking really blobby. I am thinking the best thing to do is sculpt it and…
Hey Guys! I spend a lot of time on this texture Pack, it consists of mostly procedually generated noise textures, expect to see all the common and many crazy textures from known algorithms such as Voronoi, Naki, Buya ... and just a lot of varied custom stuff. Fine paper or film grain / Car paint speckles / Natural or alien…
I'm coming back to the US after more than a decade abroad, would like to work in a walkable/bikeable city on the west coast. I'll be available in a couple months. I will partake of the free office coffee and you guys can hear me swear whenever Zbrush crashes, it'll be great fun. I do a lot of scifi and fantasy stuff. I've…
well poop.. the only renderer in max worth a crap is mental ray and since he using final gather i take it thats what he is using.. (read this in my sarcastic voice poop) you could try upping the samples on final gather, and play with the min,max radius..this kills alot of noise in mental ray renders ..i think the noise is…
Hi guys I first time rendering animation, so looks like im have a lack of experience in this case. I rendering 64 frames, 512x512 png with default scanline rendering, glueing all frames together in Photoshop to final 2048x2048 image. In Unreal Engine 4 everything works well, but my smoke have really noticeable noise. How…
Hi guys I was wondering if people could help me. I'm in my last year of university and for my final year project I am doing a lighting project by recreating chosen lighting styles without the use of post process. I'm using 3DsMax as that is the program I am most comfortable using. I already have some progress renders and…
I love Filter forge where you can scale or expand anything and evry noise involved stay same . So 2048x2048 or 256x2048 or 1024x2048 as well as re-scaling details in the end of node flow and everything stay same or related in pixel size . If only it could work on GPU. Have anyone ever managed to make FX-map that would be…
So, I saw this Deviantart thing: and couldn't resist doing it. She's called Mira Nova from Buzz Lightyear's Warp Command armor (A spin-off from Toy Story, obviously). I did a quick google search for "scifi female warrior" and came up with this: http://zeronis.deviantart.com/art/Red-Tech-Sci-Fi-201148380 This is my base…
I am seconding what Fabi_G said. Your character has two right legs and one has 6 toes. This is not a small thing to miss especially when your whole generated concept is a character. That speaks volume of how developed your eye is to spot anatomical inaccuracies. If your goal as you say is to learn and improve : Start with…