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How to get moss to not look like noise?

polycounter lvl 12
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BARDLER polycounter lvl 12
I need to make a moss tileable texture, but I am finding that getting a height and normal map from a photo is creating to much noise no matter how I approach it. The other problem is the large scale detail I am getting from a photo reference is looking really blobby. I am thinking the best thing to do is sculpt it and create a highpoly, but I have no idea how to approach in a way that wont take me forever to sculpt it.

If anybody has any examples or links to successful moss textures I could use as reference that would be awesome. Or if you have some input based on experience that would be much appreciated as well. Thank you!

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