Hey Everyone! We are creating a slum environment pack and demo environment for our Final Major Project at Uni. Hopefully we will create the assets and tools to allow anyone to create a level or environment based in our city or just a generic slum environment. We’re putting a British twist on the city but other than that we…
The THIRD FLOOR, Inc. is looking
for a Previs Asset Builder for the Los Angeles office. THE THIRD FLOOR, Inc. is the world's pre-eminent,
Emmy Award visualization company with offices in Los Angeles and London as well
as on location with productions around the world. For the past 12 years, the
studio has helped clients…
The THIRD FLOOR, Inc. is
looking for a Previs Asset Builder for the Los Angeles office. THE THIRD FLOOR, Inc. is the world's
pre-eminent, Emmy Award visualization company with offices in Los Angeles and
London as well as on location with productions around the world. For the past
12 years, the studio has helped clients…
http://www.gamasutra.com/view/news/259307/How_2_Torchlight_devs_used_new_tricks_to_build_an_oldschool_space_game.php Rebel Galaxy isn’t actually a Unity game -- it’s built on a heavily modified version of the open-source Ogre3D engine that also underpins Torchlight. But when it came time to fill the game with art assets,…
I imagine a lot of developers will avoid 3D assets on asset stores because even if they can rework them it's still that asset, is this the case? And if so do you think single selling assets (so you sell it once) is a viable business model? I imagine someone doing a themed pack and selling it for a few hundred pounds or…
Glowy Space is an asset pack that allows you to create scenes set in outer space with just a few images and a lot of customization options. Other than the art assets, the second focus of this pack are the scripts that control the behavior of all the elements in screen, including a fully customizable 4-Direction parallax…
Hey! We're two students currently working on our thesis on the subject of asset stores and asset packs. We're trying to determine what motivates people to buy an asset pack and which subjects and themes they're looking for in new asset packs. If you have five minutes to fill out this 14 question survey, we'd be ever so…
Hi there, Moving across to more realtime stuff, I've noticed with Unreal Engine the best way to use custom assets between projects is to create a project with...custom assets. Is there a solution out there, where I can upload assets to a program and get a drag and drop happening much like Quixel Bridge? Would be amazing to…
Considering that you are already aware that the high to low process is a drag ending up in unreasonnable time per asset, one thing you could do is to take one design representative of a final asset (not just a "test"), and run it through all the various processes you know of : high to low, dense mediumpoly, hard edges +…
Hi, I've recently started a project with the aim of creating my first game ready environment, for my portfolio. The scene consists of the classic lone house in the forest, where the house is an external model only with some small assets round about to give it more life. My question is to do with the asset workflow of a…