“It’s filled with people who can ship game-usable assets, so you know they aren’t just making portfolio pieces that aren’t usable. You can actually pay to download the assets they make, look at the construction of the mesh, and see if you want to work with them,” Baldree tells me. “The guy who did all our spaceships, I got him that way. He was awesome, I loved working with him, and I never would have found him otherwise.”
I've had similar experiences of being contacted by indie developers through the Asset Store. Making stuff for asset stores is the best way to build a portfolio, prove you can do the work independently and get paid to do it. I recommend it to everyone.