You may get better results from modeling the trims in. More 3d depth to the mesh and be able to reuse your textures more effectively (instead of making all new trim versions of everything).
Amazing! @Bluewolf Any chance we can see the trim sheets or a break down of its use? stunned to hear this is made from basically 1 trim sheet :open_mouth: Awesome work dude
Had to post this for the 1st March Deadline so though id share here too: Broken Pillar Top and Bottom: Pillar: Flagstones / Tileable Floor Prep: Spire: Steps: TopBar1: TopBar2: Trims: All The normals (except the flagstones and trims) are baked at 2048 (1024 otherwise) The "trims" are used to create the heightened areas by…
Hello! Just finished my garland trim texture. It was modeled in blender then baked and textured in painter :) If you want you can buy it on artstation marketplace or gumroad It works pretty well with true displacement in Cycles. Work on artstation Thank you!
You can do exactly what you're doing and it's just fine. The technique called "Trim sheets" is a general description of how to build and texture geometry. It's not a hard set of rules. It's a way to save texture space and organize the construction of game assets. Here's a blog post I wrote about how I used trim sheets on a…
Thank you! :) I'll definatly try to do that approach and the smaller tiles within the trim sheet as you mentioned also makes sence to me. Now every meter is a square in the trim, so I can kind of understand the dimensions a bit better :) Any idea how to use the trim sheet on the hard edges to make the seem look like a…
Working on a peice for an environment. This is still WIP b/c I want to do more work on the stone look, but this is going to be a tileable decorative trim that I can use for arches and trims alike. Off to bed!
Something stands out a lot to me, is the flooring. In large part due to the fact that tiles seem to be going under the pillars. From wall to wall it looks fine, but the tiles seem to go under the pillars, and the roundness of the bottom of the pillars don't help - all together it just seems like the pillars are floating…