Hey Folks, Does anyone know how you could create a system to act like a throttle in 3D Max. For example turn up a dial and wheel starts, turn it down and the rotation slows etc. I've had a play with using a float script on a rotation axis in Max but at the moment if I turn down a dial it just reverses the rotation rather…
Hello! I'm just getting started with a 6 day project. The goal is to make a small, grassy 3D environment island with a couple of things on it; an old stone wall, a burnt patch of ground, a small burnt tree, an open chest filled with gold coins and maybe some old stone arches and a stone pathway. I will keep the polycount…
Hello Polycount! C: This will be my progress thread for my new project, a low poly style floating island occupied by a little civilization. I am going to be creating the same environment in four different seasons to develop my understanding of colour palettes mainly using lighting. Reference and…
Looking good, and almost there! A few things: I think the roof should be a bit more of a darker and saturated orange. The grooves between each roof slat should also be much darker and more saturated. The windows might look pretty cool with a slight reflection vector on them. I think you should model the top house's windows…
Here is an untested alternative that avoids branching, using the fact that a boolean value can be cast to numeric values in Cg or HLSL. const float a = color.a;float rR = color.r * (float)( a >= 0.66 && a <= 1.0 );float rG = color.g * (float)( a > 0.33 && a < 0.66 );float rB = color.b * (float)( a >= 0.0 && a <= 0.33 );//…
WWSDAF, (Majors latest brain child) with LWTC present: [ QUOTE ] Learn To Float Game Workforce Education Conference at LWTC 6/9/05 Swimming successfully in the active and ever-rising waters of the regional game industry requires first-hand insight into the shape and depth of the pool. Attendees on Thursday June 9 at Lake…
hello @arshlevon funny you have the same idea, i initially wrote the shader for the auto unwrap on a job with variations of rocks. i used the vertex color to control the bump scale and the blend between two tiles. would that be interesting to publish? maybe more maps available would be nicer. @pior same problem as here:…
Hey all. Wanted to ask here before I have to go off and have to write a maxscript for it. I'm trying to create floating island style fragments of land using procedural methods. Now I quite like maxscript and using 3dsmax seemed like a decent way of prototyping the procedural techniques before I have to write the code for…
Hi all - I've run into a strange problem that I'm not sure how to search for help with. So I'm making this bulletin board asset for the scene I'm working on for an old Noob Challenge. It looks fine when I import it into Substance Painter to texture. But then when I import it into UE4, the sorting order of the floating geo…
I did it like so(this is for one light only, but not hard to change for more): float4 Blinn( pixelIn input ) : COLOR { input.lightDir = normalize( input.lightDir ); input.viewDir = normalize( input.viewDir ); input.normal = normalize( input.normal ); float dotNormalLightDir = dot ( input.lightDir, input.normal ); float…